WebCam support in Silverlight 4 is a much anticipated feature, and probably didn’t come as much of a surprise. It’s relatively simple to enable this feature. The below example shows a simple UI with the code to enable the webcam. This post does not cover multiple webcams, however calling CaptureDeviceConfiguration.GetAvailableVideoCaptureDevices returns a list of all [...]
Monthly Archives: November 2009
Changing your default WebCam & Mic – Silverlight 4
Webcam and microphone support are a much anticipated feature to Silverlight 4. If you have more than one webcam or audio input device, it’s possible to change your default device. Right click on your application > Click Silverlight > Webcam/ Mic. Here you will find a menu where you can choose your default devices.
NotificationWindow – Silverlight 4
A new addition to Silverlight 4 is the NotificationWindow. This type of window enables you to show a System notification much like when you receive an Outlook new mail notification or a Growl notification in OSX. Since it operates like a system message, this feature is only available in Out of Browser (OOB) scenarios.
This example [...]
Silverlight 4 – new features
When Silverlight 3 debuted at MIX09, there were a number of places to find information about the new features, so better than others. Unfortunately I never remembered the sites and always relied on Google to produce the site for me. This time will be different; this post will serve as my place for SL4 info.
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Check if running in Out of Browser - Silverlight
As Silverlight increases its Out of Browser features it will become more important to detect if the application is running in or out of the browser. This is the check:
This was a quick one.
Behavior driven development
A session that caught my eye from PDC was a session titled Behavior driven development vs Test driven development. I don’t think this session had direct ties to Silverlight, however it made me think about Silverlight Behavior development. Could this be a topic?
Lately I have been a big advocate about using behaviors for UI interactions [...]


